Friday, April 16, 2010

It was a very busy week for the White C lab. First off on Tuesday, we had to get everything ready for the individual marking of the game. No marking guide was provided for any of the students, but that didn't seem like to be too much of a big deal as everyone in the lab did considerably well. After Tuesday, most time available for ENGG253 went towards the preparation for Thursday's open house.

Jamie Bertram, Jovana Cuzovic, and Julia DiPalma took charge in the Open House presentation, but I stopped by a few times to check up on how everything went. They said everything went well for the most part, except for the fact that Professor Onen didn't seem too impressed with the game, but they said every other person who went around marking/interviewing all the groups seemed to be quite impressed by the game. Hopefully when we get feedback in a couple of weeks, it's going to turn out that our lab did a good job on the game and overall presentation.

Although the game seemed to fulfill all the requirements of the challenge presented, some changes could have been implemented in order to make the game more authentic, for lack of a better term. First off, since our theme was time travel, we could have been more consistent in our time jumps, so we could have solved this problem by having more lab meetings and increasing communication between tables. Another problem again falls into the line of consistency, our game wasn't really consistent in the sense that it was just a whole bunch of separate games tied together, we could have fixed this problem by having one common element between each of the games, something like having the same character going through all the levels.

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