Saturday, April 17, 2010
Lab D: Wrap Up Entry
Wow, this sure has been a fast-paced week! This week, we showed off our prototype to the world at the first year opening house and then handed our prototypes in for marking. I was told that the Mustard Seed wanted our prototype afterwards, which tells me that it reached a threshold of usable quality. On the whole though, what did we learn? What worked well? What didn't?
On the plus side, we learned the value of teamwork. In this project, it became clear that there was no alpha student. Rather, a group of motivated individuals took the helm and pushed the project in the directions they saw fit. Some people made the poster and brochures have the luster of professionalism and quality. Others brought teams together and unified software into a single product. What used to cause chaos and confusion became a matter of working together and keeping each other in the loop.
In summary, some of the lessons we learned were:
-assign specific deadlines and responsibilities for individuals to complete assignments or perform tasks.
-regularly talk to people, including those outside your group, to review the accomplishments of the week and identify what needs to be done next week.
-create an environment of trust and support, with minimal blaming.
-be socially constructive, not critical.
-keep members of Project Management accountable to the groups they represent, and to each other.
-check your phone and email regularly.
Friday, April 16, 2010
Last Post for Lab B
Friday, April 9, 2010
Green Lab B: April 5 - April 9
Accomplished this week:
B1
· Finished our level
· Tested our level and fixed glitches
· Worked on final report and our portion of the game manual.
B2
· Finished the programming for the game
· Applied level specific sprites
· Finished created objects
B3
· Finished game part, but it might need a bit more touching up
· Did our part of the user manual
B4
· Finished End Game interface
· Assigned jobs for instruction manual
· Assigned parts for final report
B5
· Finished our portion of the video game
· Created a room for the interface between our level and the next groups
· Began testing the video game
· Distributed work loads for user manual and final report
B6
· Completed programming of all areas
· Tested for bugs
· Submitted program to be compiled
Monitoring and Control:
To be accomplished next week:
B1
· Prepare for presentations
· finish final report
B2
· Prepare for Monday’s presentation
· Finish and compile manual
B3
· Do final report
B4
· Finish final report
· Finish instruction manual
· Compiling instruction manual
B5
· Prepare the prototype presentation, then present on Monday
· Do our section of the user manual
· Do our section of the final report
B6
· Final testing of program
· Work on supporting documents
· Prepare for presentation
Additional Information
Each group completed their level for our game. Although a couple groups were a day or two late we got the video game together and compiled on schedule. Each group should have tested their individual levels before sending it to be compiled, so all that’s left to test is the interfaces between each level. Next week each group’s project management representative is expected to do thorough testing of the complete game by playing it. Also, as a lab we have to complete the entire and poster and user manual next week. The design prototype presentation is next week, so on the weekend we will be preparing a presentation for Monday.